<?xml version="1.0" encoding="utf-8"?>
<ItemRenderer NPCType="Shield" NPCTypeID="7">
	<Data>
		<Sprite name="sprite" fileName="game/bb_page1.rttex" textureSize="128" frame="4,4"/>
		<StateMachines>
			<StateMachine name="NPC">
				<States>
					<State name="Spawn"/>
					<State name="InitialState"/>
					<State name="FullHealth"/>
					<State name="HalfHealth"/>
					<State name="LowHealth"/>
				</States>
			</StateMachine>
		</StateMachines>
		<Animations>
			<SpriteAnimation name="a_sprite_full" playOnState="NPC.FullHealth" sprite="sprite" isLoop="true" animTime="100">
				<Frame>4,4</Frame>
			</SpriteAnimation>					
			<SpriteAnimation name="a_sprite_half" playOnState="NPC.HalfHealth" sprite="sprite" isLoop="true" animTime="100">
				<Frame>5,4</Frame>
			</SpriteAnimation>						
			<SpriteAnimation name="a_sprite_low" playOnState="NPC.LowHealth" sprite="sprite" isLoop="true" animTime="100">
				<Frame>7,4</Frame>
			</SpriteAnimation>			
		</Animations>
		<Components>
			<Info/>
			<Enemy>
				<Set name="SoulsReward">0</Set>
				<Set name="destroyTileId">548</Set>
			</Enemy>
			<Movement/>
			<ShieldCmp/>
			<AttachmentCmp/>
			<Damage>
				<Set name="damage">100</Set>
			</Damage>
			<StateMachine>
				<Set name="type">"Shield"</Set>
				<Set name="NpcSpawnQuantity">3</Set>
				<Set name="NpcTypeToSpawn">"ShieldCrystal"</Set>
				<Set name="SpawnPointItemID">10190</Set>
				<Set name="SpawnOffset">0,-32</Set>
			</StateMachine>
			<StateMachineTimer>
				<Set name="NPC.InitialState">1</Set>
				<Set name="NPC.Spawn">2</Set>
				<Set name="NPC.LowHealth">2</Set>
			</StateMachineTimer>
			<CollisionBox>
				<Set name="size">140.8,140.8</Set>
				<Set name="CollisionFlag">"PLAYERS|PROJECTILES"</Set>
				<Set name="CollisionType">"ENEMY_NPC"</Set>
			</CollisionBox>
			<DebugDraw/>
		</Components>
	</Data>
	<RenderRules>
		<Render>
			<SpriteRender name="sprite" scale="1.1,1.1"/>
		</Render>
	</RenderRules>
</ItemRenderer>